The Resilience Battle

Capability is not written. It is rehearsed.

The Resilience Battle is a crisis-management game where teams rehearse the decisions that matter — deciding fast together, prioritizing under pressure, and arbitrating trade-offs. Played at congresses and inside companies.

2 yearson the field
200+companies
1000+players
In congress & in-houseEN · ES · FRNo account, no install
See how it works
The game

Crisis Management: Game Mode

Managing a crisis is a team decision made under pressure, with incomplete information and a clock that keeps closing. That skill isn't built by reading a plan — it's built by rehearsing it.

If you work in continuity, risk, security or cyber, you already know the job is a game against uncertainty. The Resilience Battle turns that job into a game you can actually practice — together, safely, and with a score at the end.

We are all Heroes of Resilience.

What you rehearse
Deciding fast, as a team
Prioritizing under pressure
Arbitrating under pressure
Trade-offs with no perfect answer
Spotting the traps
Owning a public score

No slides. No lecture. Just your team, a scenario built from your reality, and the decisions you'd actually have to make.

The format

How the Battle is played

01

Brief

The scenario is generated from your context and reviewed by an expert. Teams get the situation and the stakes.

02

Stages

The crisis unfolds in stages. New information — and new pressure — lands at every turn.

03

Decide

Teams decide together — prioritizing, answering multiple-choice challenges.

04

Score

Every decision is scored live. A public leaderboard keeps the whole room in the game.

05

Debrief

A structured debrief turns the game into takeaways: what worked, what to fix, what to train next.

Mechanics · several play modalities
PrioritizationMultiple-choiceA clock that keeps closingTraps & curveballsLive public score
The platform

Powered by ResiliencIA.app

The Battle runs on ResiliencIA.app — the engine that turns your reality into a playable crisis.

The AI generates the scenario from your context. A resilience expert reviews it, adjusts it and locks it before you play — so every decision is relevant and every stage is fair. No account to create, nothing to install: players just join and play.

ResiliencIA — the Centaur
1

Your context

Your sector, your risks, your constraints — the raw material for the scenario.

2

AI generates the scenario

ResiliencIA.app builds a full, staged crisis tailored to your reality.

3

An expert validates & locks it

A resilience expert reviews, adjusts and locks the scenario before play.

4

Teams play

Join from any browser and Battle — in the room or across the world.

Who plays

Built for the people who run resilience

Continuity, risk, IT/cyber, suppliers and the C-suite — around the same table, making the same call. Tables of six, competing in the room or across the map.

BCM & continuityRisk managementIT / cyberSuppliers & third partiesCOMEX / C-suite
Tables of 6The unit of play — a cross-functional crisis team.
Up to 150 playersIn a single room, live, at a congress or an event.
30 teams · 30 countriesOr fully remote, played across the world at once.
Formats

Two ways to Battle

The competition

At congresses & events

Teams go head-to-head live at industry congresses and events — and one is crowned champion.

  • Live, on the big stage
  • Cross-company competition
  • A public champion, a real title
In-house

Battle inside your company

Run the Battle with your own teams as a training and alignment exercise — same engine, your context, your people.

  • Your scenario, your constraints
  • Cross-functional teams around one crisis
  • A debrief pack you can act on
In personHybridRemote
2026 Edition · Cup

The World-Cup edition

In 2026 the Battle was played as a cup: the same crisis-management tournament, with all the energy of football and the World-Cup season.

Behind the Battle

Who makes it happen

The engine

ResiliencIA.app is the platform that powers every Battle: it generates the scenario from your context, lets an expert validate and lock it, and runs the game in the browser — no account, no install.

resiliencia.app →
The hosts

Tim & Tony design and host the Battle — writing the crises, running the room and leading the debrief so every edition turns pressure into learning.

Representatives
Europe

Kentaurus Group

Paris, France
Tony Gul · Representative
Americas

Aurecent

Cheyenne, USA
Tim Graziani · Representative
In partnership with
Resiliencia LATAMCapresilienciaThe Resilience Academy
Coming next

The Resilience Games

The Battle is only the beginning. A new season of resilience challenges is on the way — same spirit, more ways to play. Stay tuned.

Get started

Bring the Battle to your team

From first call to full deployment — a clear path, no guesswork.

1

Design call

A 60-minute call to map your context, risks and goals.

2

Pilot Battle

A first Battle with your teams, on a scenario built for you.

3

Debrief pack

Findings, takeaways and an action plan you can use right away.

4

Deployment

Roll the Battle out across teams, sites or countries.

Book a design call